Designing a character for a pre-existing game
The aim of this assignment was to create a special character (and 3 modular grunt characters) for a pre-existing game. For the initial concept I worked towards matching the appearance of the character and functionality to that of other characters in the game. I created this character not to provide boost or shortcuts to the player but to add another puzzle element in the game (like deflectors, cubes, turrets etc) and further expand the gameplay.